Home | Issues | Profile | History | Submission | Review
Vol: 54(68) No: 3 / September 2009

On Using Virtual Reality Tools to Study the Motion of a Human Hand Artificial Model
L. Stanciu
Department of Automation and Applied Informatics, “Politehnica” University of Timişoara, Faculty of Automation and Computer Science, 2 V. Pârvan blvd. 300223 Timişoara, Romania, phone: +40256-403253, e-mail: loredana.ungureanu@aut.upt.ro
A. Albu
Department of Automation and Applied Informatics, “Politehnica” University of Timişoara, Faculty of Automation and Computer Science, 2 V. Pârvan blvd. 300223 Timişoara, Romania, e-mail: adriana.albu@aut.upt.ro


Keywords: artificial hand, VR tools, kinematical and dynamical model of the human hand

Abstract
The human hand is a complex mechanism, very difficult to model and to mimic. There are many fields, which require the use of a hand model: computer games, VR simulations, human hand prostheses design, etc. Depending on the domain, the hand model will be more or less similar with the natural model, every time some approximations being necessary. This paper presents a human hand model intended to be used as basis to design an artificial hand able to assure the prehension function. The motion model was studied using VR tools to determine the trajectories and the angles for various activities.

References
[1] D. Dragulescu, Modelarea în biomecanică, Editura Didactica si Pedagogica, Bucuresti, 2005.
[2] D. Dragulescu and L. Ungureanu, “Human Hand Modeling”, The Second International Symposium on Theoretical and Applied Mechanics “Dimitrie Mageron”, Iasi, Romania, 2005 pp. 365–372.
[3] D. Dragulescu, V. Perdereau, M. Drouin, L. Ungureanu and K. Menyhardt, “3D Active Workspace of Human Hand Anatomical Model”, BioMedical Eng. Online, 6:15, (May 2, 2007).
[4] S. Du, Feature Extraction for Classification of Prehensile Electromiography Patterns, M.S. Theses, Department of Computer Science, San Diego State University, Dec. 2003.
[5] M. Folgheraiter and G. Gini, “Blackfingers: an Artificial Hand that Copies Human Hand in Structure, Size, and Functions”, Proc. IEEE Humanoids 2000, MIT, Cambridge, Sept. 2000.
[6] Z. Huang, R. Boulic, N.M. Thalmann and D. Thalmann, “A Multi-sensor Approach for Grasping and 3D Interaction”, MIRALab, 1998, www.miralab.unige.ch/papers/39.pdf.
[7] I. Kakadiaris and D. Metaxas, “Model Based Estimation of 3D Human Motion, IEEE Transactions of Pattern Analysis and Machine Intelligence”, vol. 22, no. 12, pp. 1453–1459, Dec. 2000.
[8] J. Lin, Z. Wu and T.S. Huang, “Modeling the Constraints of Human Hand Motion”, Proc. of 5th Annual Federated Laboratory Symposium, Maryland, 2001.
[9] T. Rhee, U. Neumann and J.P. Lewis, “Human Hand Modeling from Surface Anatomy”, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2006.
[10] D.E. Thompson, W.L. Buford Jr., L.M. Myers, D.J. Giurintano and J.A. Brewer, “A Hand Biomechanics Workstation”, Computer Graphics, vol. 22, no. 4, 1988.
[11] L. Ungureanu and A. Stanciu, “Modeling the Motion of the Human Hand”, The 11th International Conference on Vibration Engineering, Timişoara, Romania, 2005, pp. 111–116.
[12] L. Ungureanu and A. Albu, “The Dynamic Model of an Artificial Hand”, Scientific Bulletin of “Politehnica” University of Timisoara, vol. 53, 1-2, pp. 137–140, 2008.
[13] A. Vardy, “Articulated Human Hand Model with Inter Joint Dependency Constraints”, Computer Science 6755, 1998.
[14] Y. Yasumoro, Q. Chen and K. Chihara, “3D Modeling of Human Hand with Motion Constraints”, Proceedings of the International Conference on Recent Advances in 3-D Digital Imaging and Modeling, pp. 275-280, 1997.
[15] M.H. Yun, H.J. Eoh and J. Cho, “A Two-Dimensional Dynamic Finger Modeling for the Analysis of Repetitive Finger Flexion and Extension”, International Journal of Industrial Ergonomics, vol. 29, pp. 231–248, 2002.
[16] *** Gray’s Anatomy of the Human Body, (The Bartebly.com Edition, http://education.yahoo.com/ reference/gray/).